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how may play a role in gaming as a learning strategy. Do you believe gaming could be an effective learning tool for adults as well as younger populations? Please share your thoughts. (Vander Ark, 2012, p. 77 of Getting Smart: How Digital Learning is Changing the World).

Key dates and details

Assessment Type: Essay
Assessment weighting: 100%
Word Count 3000 +/- 10%
Learning Outcomes: 1 & 2
Submission Method: Turnitin
Description of the assessment

In the module handbook you learnt that that for this coursework you will work individually to write an essay on a question of your choosing.

You will formulate a question that corresponds to the learning outcomes (LO 1: Critically evaluate the psychopathy construct and central debates in the research field,

LO 2: how may play a role in gaming as a learning strategy. Do you believe gaming could be an effective learning tool for adults as well as younger populations? Please share your thoughts.
(Vander Ark, 2012, p. 77 of Getting Smart: How Digital Learning is Changing the World).The assessment allows you freedom to focus on a topic of your interest and develop subject skills for your future career aspirations.

The question must be approved by one of your module tutors. You will submit your question o Turnitin. If it is not approved, you will be able to re-submit until it has been approved.

Assessment Content

This assessment should be structured like a “standard” academic essay. It is expected that you will have a reference list of at least (!) 25 references of good scholarly quality.
Formatting Guidelines

ESSAY QUESTION CHOSEN:

“Critically analyse the relationship between psychopathic traits in childhood and delinquency”